Block off Map Areas
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Block off Map Areas
05/20/2019
|
02:31
Block off Map Areas
Created 05/20/2019
tilesets
05/09/2019
|
08:18
tilesets
Created 05/09/2019
tilesets
04/26/2019
|
03:22
tilesets
Created 04/26/2019
weapon switching
04/12/2019
|
12:26
weapon switching
Created 04/12/2019
sprite change event
04/11/2019
|
04:02
sprite change event
Created 04/11/2019
idle and moving animations
04/10/2019
|
03:50
idle and moving animations
Created 04/10/2019
Missile towards monster (part 2)
04/01/2019
|
07:26
Missile towards monster (part 2)
Created 04/01/2019
Heat Seeking Missile Part 1 of 2
03/29/2019
|
07:13
Heat Seeking Missile Part 1 of 2
Created 03/29/2019
Enemy Health Bar
03/29/2019
|
11:00
Enemy Health Bar
Created 03/29/2019
Background music
03/28/2019
|
02:18
Background music
Created 03/28/2019
Cycling power meter
03/28/2019
|
12:16
Cycling power meter
Created 03/28/2019
Powerup - temp high jump
03/28/2019
|
06:32
Powerup - temp high jump
Created 03/28/2019
viewports for platformer
03/26/2019
|
03:19
viewports for platformer
Created 03/26/2019
Shoot Towards Mouse
03/21/2019
|
05:51
Shoot Towards Mouse
Created 03/21/2019
Piskel to GameMaker Studio
02/22/2019
|
01:47
Piskel to GameMaker Studio
Created 02/22/2019
behind enemy lines - gameplay
05/02/2018
|
00:38
behind enemy lines - gameplay
Created 05/02/2018
Animation stop on idle player
04/04/2018
|
04:02
Animation stop on idle player
Created 04/04/2018
laser pt 3
03/09/2018
|
03:03
laser pt 3
Created 03/09/2018
laser beam pt 2
03/02/2018
|
11:50
laser beam pt 2
Created 03/02/2018
sprite- make a laser beam
03/02/2018
|
08:19
sprite- make a laser beam
Created 03/02/2018
Take damage from boss shots
03/01/2018
|
14:58
Take damage from boss shots
Created 03/01/2018
Pattern shot, attack stages
03/01/2018
|
07:57
Pattern shot, attack stages
Created 03/01/2018
Boss attack stages pt 1
02/28/2018
|
14:58
Boss attack stages pt 1
Created 02/28/2018
Controller counting enemies, not player
02/27/2018
|
04:01
Controller counting enemies, not player
Created 02/27/2018
Heat Seeker Missiles
02/23/2018
|
13:10
Heat Seeker Missiles
Created 02/23/2018
Draw "enemies left: 22" custom font
02/20/2018
|
13:56
Draw "enemies left: 22" custom font
Created 02/20/2018
sprite animation - walking shyguy
02/16/2018
|
12:27
sprite animation - walking shyguy
Created 02/16/2018
if instance_exists
02/13/2018
|
01:51
if instance_exists
Created 02/13/2018
parenting. instance_destroy(other)
02/13/2018
|
10:59
parenting. instance_destroy(other)
Created 02/13/2018
player healthbar, top and relative to player
02/12/2018
|
12:53
player healthbar, top and relative to player
Created 02/12/2018
Enemy paths
02/09/2018
|
09:25
Enemy paths
Created 02/09/2018
Enemy pursue player within distance
02/09/2018
|
06:34
Enemy pursue player within distance
Created 02/09/2018
Enemy pursue player, goto next room when 0 enemies
02/07/2018
|
08:31
Enemy pursue player, goto next room when 0 enemies
Created 02/07/2018
Zombie:Spit destroys enemy and self
02/07/2018
|
03:11
Zombie:Spit destroys enemy and self
Created 02/07/2018
shoot direction=obj_player.image_angle
01/30/2018
|
02:18
shoot direction=obj_player.image_angle
Created 01/30/2018
zombie pt 1: new sprites + obj's
01/29/2018
|
06:07
zombie pt 1: new sprites + obj's
Created 01/29/2018
GMS:2 Export and Zip Final Project
01/10/2018
|
01:35
GMS:2 Export and Zip Final Project
Created 01/10/2018
Room Perimeter: X Clamp, Y Clamp
01/09/2018
|
02:36
Room Perimeter: X Clamp, Y Clamp
Created 01/09/2018
limited_ammo_and_pickup
12/12/2017
|
07:41
limited_ammo_and_pickup
Created 12/12/2017
Paths
10/16/2017
|
08:58
Paths
Created 10/16/2017
Attack Stages pt 2: FOR STATEMENTS
10/11/2017
|
14:23
Attack Stages pt 2: FOR STATEMENTS
Created 10/11/2017
boss attack stages pt 1
10/10/2017
|
10:26
boss attack stages pt 1
Created 10/10/2017
pt 2 shield w/ hp
10/06/2017
|
08:52
pt 2 shield w/ hp
Created 10/06/2017
animate the shield, part 1 of code
10/05/2017
|
07:27
animate the shield, part 1 of code
Created 10/05/2017
Pursue Player within distance X
10/03/2017
|
06:17
Pursue Player within distance X
Created 10/03/2017
Part 2 of invincibility frames
10/03/2017
|
06:09
Part 2 of invincibility frames
Created 10/03/2017
lives+blinky invincible
10/02/2017
|
13:41
lives+blinky invincible
Created 10/02/2017
Exporting to work at home
04/26/2017
|
03:03
Exporting to work at home
Created 04/26/2017
Colliding with Tiled room objects
04/26/2017
|
02:59
Colliding with Tiled room objects
Created 04/26/2017
Tiles
04/21/2017
|
06:41
Tiles
Created 04/21/2017
Block off Map Areas
05/20/2019 |
02:31
Block off Map Areas
02:31 >
tilesets
05/09/2019 |
08:18
tilesets
08:18 >
tilesets
04/26/2019 |
03:22
tilesets
03:22 >
weapon switching
04/12/2019 |
12:26
weapon switching
12:26 >
sprite change event
04/11/2019 |
04:02
sprite change event
04:02 >
idle and moving animations
04/10/2019 |
03:50
idle and moving animations
03:50 >
Missile towards monster (part 2)
04/01/2019 |
07:26
Missile towards monster (part 2)
07:26 >
Heat Seeking Missile Part 1 of 2
03/29/2019 |
07:13
Heat Seeking Missile Part 1 of 2
07:13 >
Enemy Health Bar
03/29/2019 |
11:00
Enemy Health Bar
11:00 >
Background music
03/28/2019 |
02:18
Background music
02:18 >
Cycling power meter
03/28/2019 |
12:16
Cycling power meter
12:16 >
Powerup - temp high jump
03/28/2019 |
06:32
Powerup - temp high jump
06:32 >
viewports for platformer
03/26/2019 |
03:19
viewports for platformer
03:19 >
Shoot Towards Mouse
03/21/2019 |
05:51
Shoot Towards Mouse
05:51 >
Piskel to GameMaker Studio
02/22/2019 |
01:47
Piskel to GameMaker Studio
01:47 >
behind enemy lines - gameplay
05/02/2018 |
00:38
behind enemy lines - gameplay
00:38 >
Animation stop on idle player
04/04/2018 |
04:02
Animation stop on idle player
04:02 >
laser pt 3
03/09/2018 |
03:03
laser pt 3
03:03 >
laser beam pt 2
03/02/2018 |
11:50
laser beam pt 2
11:50 >
sprite- make a laser beam
03/02/2018 |
08:19
sprite- make a laser beam
08:19 >
Take damage from boss shots
03/01/2018 |
14:58
Take damage from boss shots
14:58 >
Pattern shot, attack stages
03/01/2018 |
07:57
Pattern shot, attack stages
07:57 >
Boss attack stages pt 1
02/28/2018 |
14:58
Boss attack stages pt 1
14:58 >
Controller counting enemies, not player
02/27/2018 |
04:01
Controller counting enemies, not player
04:01 >
Heat Seeker Missiles
02/23/2018 |
13:10
Heat Seeker Missiles
13:10 >
Draw "enemies left: 22" custom font
02/20/2018 |
13:56
Draw "enemies left: 22" custom font
13:56 >
sprite animation - walking shyguy
02/16/2018 |
12:27
sprite animation - walking shyguy
12:27 >
if instance_exists
02/13/2018 |
01:51
if instance_exists
01:51 >
parenting. instance_destroy(other)
02/13/2018 |
10:59
parenting. instance_destroy(other)
10:59 >
player healthbar, top and relative to player
02/12/2018 |
12:53
player healthbar, top and relative to player
12:53 >
Enemy paths
02/09/2018 |
09:25
Enemy paths
09:25 >
Enemy pursue player within distance
02/09/2018 |
06:34
Enemy pursue player within distance
06:34 >
Enemy pursue player, goto next room when 0 enemies
02/07/2018 |
08:31
Enemy pursue player, goto next room when 0 enemies
08:31 >
Zombie:Spit destroys enemy and self
02/07/2018 |
03:11
Zombie:Spit destroys enemy and self
03:11 >
shoot direction=obj_player.image_angle
01/30/2018 |
02:18
shoot direction=obj_player.image_angle
02:18 >
zombie pt 1: new sprites + obj's
01/29/2018 |
06:07
zombie pt 1: new sprites + obj's
06:07 >
GMS:2 Export and Zip Final Project
01/10/2018 |
01:35
GMS:2 Export and Zip Final Project
01:35 >
Room Perimeter: X Clamp, Y Clamp
01/09/2018 |
02:36
Room Perimeter: X Clamp, Y Clamp
02:36 >
limited_ammo_and_pickup
12/12/2017 |
07:41
limited_ammo_and_pickup
07:41 >
Paths
10/16/2017 |
08:58
Paths
08:58 >
Attack Stages pt 2: FOR STATEMENTS
10/11/2017 |
14:23
Attack Stages pt 2: FOR STATEMENTS
14:23 >
boss attack stages pt 1
10/10/2017 |
10:26
boss attack stages pt 1
10:26 >
pt 2 shield w/ hp
10/06/2017 |
08:52
pt 2 shield w/ hp
08:52 >
animate the shield, part 1 of code
10/05/2017 |
07:27
animate the shield, part 1 of code
07:27 >
Pursue Player within distance X
10/03/2017 |
06:17
Pursue Player within distance X
06:17 >
Part 2 of invincibility frames
10/03/2017 |
06:09
Part 2 of invincibility frames
06:09 >
lives+blinky invincible
10/02/2017 |
13:41
lives+blinky invincible
13:41 >
Exporting to work at home
04/26/2017 |
03:03
Exporting to work at home
03:03 >
Colliding with Tiled room objects
04/26/2017 |
02:59
Colliding with Tiled room objects
02:59 >
Tiles
04/21/2017 |
06:41
Tiles
06:41 >
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