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GameMaker Studio

How to do fun stuff.
  • Block off Map Areas

    05/20/2019 | 02:31

    Block off Map Areas

    Created 05/20/2019
  • tilesets

    05/09/2019 | 08:18

    tilesets

    Created 05/09/2019
  • tilesets

    04/26/2019 | 03:22

    tilesets

    Created 04/26/2019
  • weapon switching

    04/12/2019 | 12:26

    weapon switching

    Created 04/12/2019
  • sprite change event

    04/11/2019 | 04:02

    sprite change event

    Created 04/11/2019
  • idle and moving animations

    04/10/2019 | 03:50

    idle and moving animations

    Created 04/10/2019
  • Missile towards monster (part 2)

    04/01/2019 | 07:26

    Missile towards monster (part 2)

    Created 04/01/2019
  • Heat Seeking Missile Part 1 of 2

    03/29/2019 | 07:13

    Heat Seeking Missile Part 1 of 2

    Created 03/29/2019
  • Enemy Health Bar

    03/29/2019 | 11:00

    Enemy Health Bar

    Created 03/29/2019
  • Background music

    03/28/2019 | 02:18

    Background music

    Created 03/28/2019
  • Cycling power meter

    03/28/2019 | 12:16

    Cycling power meter

    Created 03/28/2019
  • Powerup - temp high jump

    03/28/2019 | 06:32

    Powerup - temp high jump

    Created 03/28/2019
  • viewports for platformer

    03/26/2019 | 03:19

    viewports for platformer

    Created 03/26/2019
  • Shoot Towards Mouse

    03/21/2019 | 05:51

    Shoot Towards Mouse

    Created 03/21/2019
  • Piskel to GameMaker Studio

    02/22/2019 | 01:47

    Piskel to GameMaker Studio

    Created 02/22/2019
  • behind enemy lines - gameplay

    05/02/2018 | 00:38

    behind enemy lines - gameplay

    Created 05/02/2018
  • Animation stop on idle player

    04/04/2018 | 04:02

    Animation stop on idle player

    Created 04/04/2018
  • laser pt 3

    03/09/2018 | 03:03

    laser pt 3

    Created 03/09/2018
  • laser beam pt 2

    03/02/2018 | 11:50

    laser beam pt 2

    Created 03/02/2018
  • sprite- make a laser beam

    03/02/2018 | 08:19

    sprite- make a laser beam

    Created 03/02/2018
  • Take damage from boss shots

    03/01/2018 | 14:58

    Take damage from boss shots

    Created 03/01/2018
  • Pattern shot, attack stages

    03/01/2018 | 07:57

    Pattern shot, attack stages

    Created 03/01/2018
  • Boss attack stages pt 1

    02/28/2018 | 14:58

    Boss attack stages pt 1

    Created 02/28/2018
  • Controller counting enemies, not player

    02/27/2018 | 04:01

    Controller counting enemies, not player

    Created 02/27/2018
  • Heat Seeker Missiles

    02/23/2018 | 13:10

    Heat Seeker Missiles

    Created 02/23/2018
  • Draw "enemies left: 22" custom font

    02/20/2018 | 13:56

    Draw "enemies left: 22" custom font

    Created 02/20/2018
  • sprite animation - walking shyguy

    02/16/2018 | 12:27

    sprite animation - walking shyguy

    Created 02/16/2018
  • if instance_exists

    02/13/2018 | 01:51

    if instance_exists

    Created 02/13/2018
  • parenting. instance_destroy(other)

    02/13/2018 | 10:59

    parenting. instance_destroy(other)

    Created 02/13/2018
  • player healthbar, top and relative to player

    02/12/2018 | 12:53

    player healthbar, top and relative to player

    Created 02/12/2018
  • Enemy paths

    02/09/2018 | 09:25

    Enemy paths

    Created 02/09/2018
  • Enemy pursue player within distance

    02/09/2018 | 06:34

    Enemy pursue player within distance

    Created 02/09/2018
  • Enemy pursue player, goto next room when 0 enemies

    02/07/2018 | 08:31

    Enemy pursue player, goto next room when 0 enemies

    Created 02/07/2018
  • Zombie:Spit destroys enemy and self

    02/07/2018 | 03:11

    Zombie:Spit destroys enemy and self

    Created 02/07/2018
  • shoot direction=obj_player.image_angle

    01/30/2018 | 02:18

    shoot direction=obj_player.image_angle

    Created 01/30/2018
  • zombie pt 1: new sprites + obj's

    01/29/2018 | 06:07

    zombie pt 1: new sprites + obj's

    Created 01/29/2018
  • GMS:2 Export and Zip Final Project

    01/10/2018 | 01:35

    GMS:2 Export and Zip Final Project

    Created 01/10/2018
  • Room Perimeter: X Clamp, Y Clamp

    01/09/2018 | 02:36

    Room Perimeter: X Clamp, Y Clamp

    Created 01/09/2018
  • limited_ammo_and_pickup

    12/12/2017 | 07:41

    limited_ammo_and_pickup

    Created 12/12/2017
  • Paths

    10/16/2017 | 08:58

    Paths

    Created 10/16/2017
  • Attack Stages pt 2: FOR STATEMENTS

    10/11/2017 | 14:23

    Attack Stages pt 2: FOR STATEMENTS

    Created 10/11/2017
  • boss attack stages pt 1

    10/10/2017 | 10:26

    boss attack stages pt 1

    Created 10/10/2017
  • pt 2 shield w/ hp

    10/06/2017 | 08:52

    pt 2 shield w/ hp

    Created 10/06/2017
  • animate the shield, part 1 of code

    10/05/2017 | 07:27

    animate the shield, part 1 of code

    Created 10/05/2017
  • Pursue Player within distance X

    10/03/2017 | 06:17

    Pursue Player within distance X

    Created 10/03/2017
  • Part 2 of invincibility frames

    10/03/2017 | 06:09

    Part 2 of invincibility frames

    Created 10/03/2017
  • lives+blinky invincible

    10/02/2017 | 13:41

    lives+blinky invincible

    Created 10/02/2017
  • Exporting to work at home

    04/26/2017 | 03:03

    Exporting to work at home

    Created 04/26/2017
  • Colliding with Tiled room objects

    04/26/2017 | 02:59

    Colliding with Tiled room objects

    Created 04/26/2017
  • Tiles

    04/21/2017 | 06:41

    Tiles

    Created 04/21/2017
  • Block off Map Areas
    05/20/2019 | 02:31
    Block off Map Areas
    02:31 >

  • tilesets
    05/09/2019 | 08:18
    tilesets
    08:18 >

  • tilesets
    04/26/2019 | 03:22
    tilesets
    03:22 >

  • weapon switching
    04/12/2019 | 12:26
    weapon switching
    12:26 >

  • sprite change event
    04/11/2019 | 04:02
    sprite change event
    04:02 >

  • idle and moving animations
    04/10/2019 | 03:50
    idle and moving animations
    03:50 >

  • Missile towards monster (part 2)
    04/01/2019 | 07:26
    Missile towards monster (part 2)
    07:26 >

  • Heat Seeking Missile Part 1 of 2
    03/29/2019 | 07:13
    Heat Seeking Missile Part 1 of 2
    07:13 >

  • Enemy Health Bar
    03/29/2019 | 11:00
    Enemy Health Bar
    11:00 >

  • Background music
    03/28/2019 | 02:18
    Background music
    02:18 >

  • Cycling power meter
    03/28/2019 | 12:16
    Cycling power meter
    12:16 >

  • Powerup - temp high jump
    03/28/2019 | 06:32
    Powerup - temp high jump
    06:32 >

  • viewports for platformer
    03/26/2019 | 03:19
    viewports for platformer
    03:19 >

  • Shoot Towards Mouse
    03/21/2019 | 05:51
    Shoot Towards Mouse
    05:51 >

  • Piskel to GameMaker Studio
    02/22/2019 | 01:47
    Piskel to GameMaker Studio
    01:47 >

  • behind enemy lines - gameplay
    05/02/2018 | 00:38
    behind enemy lines - gameplay
    00:38 >

  • Animation stop on idle player
    04/04/2018 | 04:02
    Animation stop on idle player
    04:02 >

  • laser pt 3
    03/09/2018 | 03:03
    laser pt 3
    03:03 >

  • laser beam pt 2
    03/02/2018 | 11:50
    laser beam pt 2
    11:50 >

  • sprite- make a laser beam
    03/02/2018 | 08:19
    sprite- make a laser beam
    08:19 >

  • Take damage from boss shots
    03/01/2018 | 14:58
    Take damage from boss shots
    14:58 >

  • Pattern shot, attack stages
    03/01/2018 | 07:57
    Pattern shot, attack stages
    07:57 >

  • Boss attack stages pt 1
    02/28/2018 | 14:58
    Boss attack stages pt 1
    14:58 >

  • Controller counting enemies, not player
    02/27/2018 | 04:01
    Controller counting enemies, not player
    04:01 >

  • Heat Seeker Missiles
    02/23/2018 | 13:10
    Heat Seeker Missiles
    13:10 >

  • Draw "enemies left: 22" custom font
    02/20/2018 | 13:56
    Draw "enemies left: 22" custom font
    13:56 >

  • sprite animation - walking shyguy
    02/16/2018 | 12:27
    sprite animation - walking shyguy
    12:27 >

  • if instance_exists
    02/13/2018 | 01:51
    if instance_exists
    01:51 >

  • parenting. instance_destroy(other)
    02/13/2018 | 10:59
    parenting. instance_destroy(other)
    10:59 >

  • player healthbar, top and relative to player
    02/12/2018 | 12:53
    player healthbar, top and relative to player
    12:53 >

  • Enemy paths
    02/09/2018 | 09:25
    Enemy paths
    09:25 >

  • Enemy pursue player within distance
    02/09/2018 | 06:34
    Enemy pursue player within distance
    06:34 >

  • Enemy pursue player, goto next room when 0 enemies
    02/07/2018 | 08:31
    Enemy pursue player, goto next room when 0 enemies
    08:31 >

  • Zombie:Spit destroys enemy and self
    02/07/2018 | 03:11
    Zombie:Spit destroys enemy and self
    03:11 >

  • shoot direction=obj_player.image_angle
    01/30/2018 | 02:18
    shoot direction=obj_player.image_angle
    02:18 >

  • zombie pt 1: new sprites + obj's
    01/29/2018 | 06:07
    zombie pt 1: new sprites + obj's
    06:07 >

  • GMS:2 Export and Zip Final Project
    01/10/2018 | 01:35
    GMS:2 Export and Zip Final Project
    01:35 >

  • Room Perimeter: X Clamp, Y Clamp
    01/09/2018 | 02:36
    Room Perimeter: X Clamp, Y Clamp
    02:36 >

  • limited_ammo_and_pickup
    12/12/2017 | 07:41
    limited_ammo_and_pickup
    07:41 >

  • Paths
    10/16/2017 | 08:58
    Paths
    08:58 >

  • Attack Stages pt 2: FOR STATEMENTS
    10/11/2017 | 14:23
    Attack Stages pt 2: FOR STATEMENTS
    14:23 >

  • boss attack stages pt 1
    10/10/2017 | 10:26
    boss attack stages pt 1
    10:26 >

  • pt 2 shield w/ hp
    10/06/2017 | 08:52
    pt 2 shield w/ hp
    08:52 >

  • animate the shield, part 1 of code
    10/05/2017 | 07:27
    animate the shield, part 1 of code
    07:27 >

  • Pursue Player within distance X
    10/03/2017 | 06:17
    Pursue Player within distance X
    06:17 >

  • Part 2 of invincibility frames
    10/03/2017 | 06:09
    Part 2 of invincibility frames
    06:09 >

  • lives+blinky invincible
    10/02/2017 | 13:41
    lives+blinky invincible
    13:41 >

  • Exporting to work at home
    04/26/2017 | 03:03
    Exporting to work at home
    03:03 >

  • Colliding with Tiled room objects
    04/26/2017 | 02:59
    Colliding with Tiled room objects
    02:59 >

  • Tiles
    04/21/2017 | 06:41
    Tiles
    06:41 >